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Old Aug 19, 2008, 07:44 AM // 07:44   #1
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Default Glitchy tree's in EoTN

all my small white tree's in EoTN are glitching strangly. The problem is that no setting changes change anything. this is the only glitch i get and it is really annoying.

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Old Aug 19, 2008, 07:57 AM // 07:57   #2
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That's just Missingno. The item in the 6th slot of your inventory will now be 99.
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Old Aug 19, 2008, 08:08 AM // 08:08   #3
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ok wth how is that supossed to help me? i should report you if you don't give me a sensible answer becuase ur just answering a question stupidly when i want a proper responce
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Old Aug 19, 2008, 08:35 AM // 08:35   #4
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Quote:
Originally Posted by bathazard
ok wth how is that supossed to help me? i should report you if you don't give me a sensible answer becuase ur just answering a question stupidly when i want a proper responce
If you aren't very rude to treat people with reporting for tiny thing, maybe people are gladly to help you. But now...
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Old Aug 19, 2008, 08:54 AM // 08:54   #5
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Migth be a corrupted .DAT
But yeah, reporting the Missingno answer (which was frickin genious) would be epic fail.
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Old Aug 19, 2008, 09:34 AM // 09:34   #6
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Lol missingno XD (Don't report that it's funneh)

Corrupted .dat file thing probs
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Old Aug 19, 2008, 09:34 AM // 09:34   #7
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Looks to me like the alpha channel on the poly is not rendering correctly. Instead of transparency you are getting black rendered in it's place.

I get this all the time on my home rig for some reason (not on my work PC though) I figure it's a driver issue.

Minimizing and maximizing, or windowing then full-screening GW generally fixes it till the next re-zone.
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Old Aug 19, 2008, 10:04 AM // 10:04   #8
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Quote:
Originally Posted by BLOODGOAT
That's just Missingno. The item in the 6th slot of your inventory will now be 99.
LOVE THAT ONE

God....good old times ^^.


Repair your .dat file.
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Old Aug 19, 2008, 12:24 PM // 12:24   #9
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in order to fully help you it is nice to post your computers specs. like the graphics card at least and the driver version. It does look like a corrupted .dat file. If you do not know where it is, use search for gw.dat. it should be about 3.75GB in size, give or take a little bit. you can either:

1) rename the .dat to .datold, use the -image switch and re download everything

2) rename the file and install from the newest cd you own, then run the -image. This is faster than the 1st option.
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Old Aug 19, 2008, 01:37 PM // 13:37   #10
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That's just Missingno. The item in the 6th slot of your inventory will now be 99


thas funne

.dat file
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Old Aug 20, 2008, 06:49 AM // 06:49   #11
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lol sry was bit tired and grump thx guys so should i reinstal dat?
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Old Aug 20, 2008, 10:02 AM // 10:02   #12
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If this just affects trees/shrubs/buildings in the distance which then draw properly when you move closer, then it's normal behaviour.

If not then yes; go ahead and -image yourself a new .dat
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Old Aug 20, 2008, 10:35 AM // 10:35   #13
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yeah its only this one tree so its probably .dat... well downloadin time :s
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Old Aug 20, 2008, 09:44 PM // 21:44   #14
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Hm, one particular missing texture certainly does sound like a dud .dat, then.
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Old Aug 21, 2008, 03:44 PM // 15:44   #15
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Quote:
Originally Posted by BLOODGOAT
That's just Missingno. The item in the 6th slot of your inventory will now be 99.
I gather from some of the responses, that this is supposed to make sense somehow. I would agree with Bathazard. It's just useless +1ing.

@Bathazard - I agree with those who say it's a .dat problem. Try "-repair" or "-image".
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Old Aug 23, 2008, 03:20 AM // 03:20   #16
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Quote:
Originally Posted by Quaker
I gather from some of the responses, that this is supposed to make sense somehow. I would agree with Bathazard. It's just useless +1ing.

@Bathazard - I agree with those who say it's a .dat problem. Try "-repair" or "-image".
You ever play original Pokemon games on GBC?
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Old Aug 23, 2008, 03:30 AM // 03:30   #17
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If you are running texmod, many mods will make strange changes to other graphics in the game. Otherwise, make sure that your graphics card is supported
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