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Old Jan 06, 2009, 04:16 PM // 16:16   #1
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Question In-game resolution problems

I have been playing for a long time on 1024x800, but I was feeling adventurous the other day and thought I would try it higher, however there seems to be a couple problems with it.
  1. 1) The text appears very small at a high res, can I change this in-game?
  2. 2) It seems that all the other resolutions squash my screen so the compass goes oval, or the other way so everyone looks like a dwarf, and it is letterbox-style.

Thanks
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Old Jan 06, 2009, 04:22 PM // 16:22   #2
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if you have an LCD monitor, you should always try to set resolution to its native resolution. otherwise, you'll get dithering and/or distortions. typically LCDs won't let you set any resolution higher than its native resolution.

if you must play at a different resolution, try to keep it at the same width:height ratio to eliminate distortion.
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Old Jan 06, 2009, 04:37 PM // 16:37   #3
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Quote:
Originally Posted by bilton06 View Post
1) The text appears very small at a high res, can I change this in-game?
Check in-game options for "Interface size". Change it to Large or something like that.
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Old Jan 06, 2009, 04:38 PM // 16:38   #4
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1) In the graphics option, you can adjust the skill and text size, its under Interface size. You can choose between Small, Normal, Large or Larger.

2) 1024x800 is 16:10 aspect ratio, which is the most common widescreen aspect ratio for PC's. If you change the aspect ratio, the picture will either stretch or compress to fit to the screen (if you play in Full Screen). To get optimal results, stay with that aspect ratio, which are:

- 1440:900 (pretty standard and common)
- 1600:1024 (never seen this one used before)
- 1680:1050 (standard and widely used, the one I use atm)
- 1920:1200 (which is higher than HD already)
and above, but that's pushing it really.

I'm guessing you're using a laptop, so try not to push it too much. The higher the resolution, the more processing power you need. When possible, stay with your screens native resolution. Mind posting some details of your screen/laptop?
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Old Jan 06, 2009, 05:46 PM // 17:46   #5
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Well I have a desktop pc with 1GB ram and Intel core 2 CPU. And yes it is an LCD monitor. I have put it on 1680:1050 and it seems to be fine, and I have changed the interface size to larger, thanks. So it will run fine like this?
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Old Jan 06, 2009, 06:30 PM // 18:30   #6
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1024x800 is a non-standard resolution...and most likely a typo

@leonora...the proper 16:10 res is 1280x800 (which is wut im using rite now)

@op...im gonna assume u typo'd and u have a widescreen lcd monitor
figure out wut the native resolution for ur monitor is...and thats wut i'd suggest using
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Old Jan 06, 2009, 07:03 PM // 19:03   #7
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Quote:
Originally Posted by snaek View Post
1024x800 is a non-standard resolution...and most likely a typo

@leonora...the proper 16:10 res is 1280x800 (which is wut im using rite now)
You're right, thanks for the correction!

@bilton06: Can you find the specs of your LCD screen? It should say what it's native resolution is. If it's a 16:10 widescreen, it should be one of the ones I listed above (most probably either 1280x800, 1440x900 or 1680x1050)
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Old Jan 06, 2009, 08:04 PM // 20:04   #8
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If he has one of those "HD" LCD's it'll let him run higher resoultions on them and still look good. I know 1680x1050 is native to a 20-22" WS but ive seen it native to HD 17" WS LCD's

I use 1690x1050 on mine it's a 20" WS, but i have this old 15" Standard LCD from ages ago that WILL let you run resoultions higher then 1024x768, say 1680x1050 squeezed on it, you can see it clearly but this massage bubble just floats across the screen saying "not supported" while your trying to see whats under it.... retarded monitor.

If you could just let us know what size the screen is... and if its Wide or regular.
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Old Jan 06, 2009, 10:20 PM // 22:20   #9
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yes its a 18" widescreen, and like I say it seems fine, no message bubbles or anything.
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Old Jan 08, 2009, 01:35 PM // 13:35   #10
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Your best bet is to set the in-game rez to the same as your monitor's native rez. Setting the game rez any higher won't actually give you any benefit. The LCD screen only has so many pixels - if you set the rez higher than that, the monitor just "interpolates" pixels to convert the image back down to the native rez.

P.S. If everything is working right (which it usually is), the graphics card and the OS will read the max rez of the monitor through the "Plug'n'Play" settings. The native rez of the monitor will be the maximum rez you can set on the desktop.

Last edited by Quaker; Jan 09, 2009 at 04:30 PM // 16:30..
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Old Jan 08, 2009, 09:39 PM // 21:39   #11
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How do I know what the monitors native rez is? The factory setting was 1024 like I mentioned earlier. It does seem to make a difference though; the edges of models appeared really jagged where it was meant to be a slanted line, before I changed it.
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Old Jan 09, 2009, 03:30 AM // 03:30   #12
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wuts the model/make of ur monitor?

it should be documented in the manual as well as online

theres nuthin in xp that i kno of where u can check
there could be sumptin in vista...but not too familiar wit vista

it also tells u in the nvidia control panel if u have an nvidia video card
under "change flat panel scaling"
(dun own an ati, but i'd like to think they'd put that in theres too?)
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Old Jan 09, 2009, 04:26 PM // 16:26   #13
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Actually, if the graphics card properly recognizes the monitors PnP settings, the monitors native rez should be the highest rez you can set the desktop to. (Right click on desktop, select Properties, etc.)
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Old Jan 09, 2009, 06:16 PM // 18:16   #14
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yeah that is what it says on 'help', and the highest rez is 1680 by 1050, so that must be it.
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