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Old Jan 16, 2010, 07:10 PM // 19:10   #1
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Default Armor graphics appear low

Hey all, I've had guild wars for almost 4 years now, and recently I've noticed that some armors (for example, warrior obsidian and primeval) appear as they do on low graphics settings, even though I have all the graphics maxes. I compared it side-by-side with my friend as he looked at low graphics and high graphics, and mine looked like his at the low setting, but when my friend put it at max, it looked much better.

I'll attach a picture of the obsi armor.

http://img62.imageshack.us/i/gw005x.jpg/

Last edited by Giro; Jan 16, 2010 at 07:13 PM // 19:13..
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Old Jan 16, 2010, 08:22 PM // 20:22   #2
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Have you been using KSMod?

Armors on other player will appear in low-resolution in outposts by design. Since the last update, legacy graphics.dll libraries are not loaded anymore, so KSMod stopped working.
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Old Jan 17, 2010, 02:18 AM // 02:18   #3
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I have never used any mods.

"Armors on other player will appear in low-resolution in outposts by design." Is that for GW in general, or for the KSMod?
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Old Jan 17, 2010, 03:00 AM // 03:00   #4
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Quote:
Originally Posted by Giro View Post
I have never used any mods.

"Armors on other player will appear in low-resolution in outposts by design." Is that for GW in general, or for the KSMod?
Thats for the game in general Kuntz (did i spell that right?) the creator of the mod didn't like it and wanted to see other peoples armor in high res so created the mod to do such
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Old Jan 17, 2010, 04:10 AM // 04:10   #5
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Quote:
Originally Posted by Gill Halendt View Post
Have you been using KSMod?

Armors on other player will appear in low-resolution in outposts by design. Since the last update, legacy graphics.dll libraries are not loaded anymore, so KSMod stopped working.
From GWW update notes
Quote:
The automated loading of a graphics.dll in the Guild Wars folder has been disabled; however, it is still possible to inject the dll manually.
How would you inject it manually?
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Old Jan 17, 2010, 10:14 AM // 10:14   #6
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Quote:
Originally Posted by Giro View Post
"Armors on other player will appear in low-resolution in outposts by design." Is that for GW in general, or for the KSMod?
Guild Wars was designed to work on systems with 32/64MB RAM videocards. So, to prevent overload, other players' armor is rendered with low resolution textures while in crowded environments such as the outposts, as those texture take less memory.

Now every modern system is capable of rendering hi-resolution textures in outposts without any significant performance issue, so KSMod was used to avoid this.

It worked by having its code loaded together with the GW.EXE executable:

Quote:
Graphics.dll is a legacy DLL used early in the development of the game by ATI and nVidia to test out quick driver/DX8/DX9 fixes in the game without needing to recompile. While messing around with GW.EXE I noticed it looked for a file called Graphics.DLL and if it existed, loaded it up and executed an exported function. I used this "trick" to get GW to automatically load my mods
Since loading of this .DLL has been disabled with a recent update, KSMod stopped working.
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Old Jan 17, 2010, 10:24 AM // 10:24   #7
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Originally Posted by OutlawFMA View Post
How would you inject it manually?
Google says hi
maybe this?

I am in no way endorsing these methods nor recommending the download of any files you may come across directly or indirectly due to my link. Thank you have a nice day.

Last edited by End; Jan 17, 2010 at 10:29 AM // 10:29..
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Old Jan 17, 2010, 11:03 AM // 11:03   #8
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Yea, ever since Arena.Net disabled .dll we are forced to look at armor in HORRIBLE quality in-town. Havign said that, KSMOD no longer works.

WTB aNet to spend 10 minutes of their time putting a tab into "options" that allows us to force all textures to be shown in their highest quality. Q_Q
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Old Jan 17, 2010, 08:18 PM // 20:18   #9
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Originally Posted by JonnieBoi05 View Post
WTB aNet to spend 10 minutes of their time putting a tab into "options" that allows us to force all textures to be shown in their highest quality. Q_Q
I agree. .
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Old Feb 05, 2010, 03:54 AM // 03:54   #10
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So my understanding of this thread is that you can no longer inject graphics.dll into gw.exe?
-Drama
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