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Old May 10, 2010, 06:24 PM // 18:24   #21
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I suspect if you benchmarked your computer you would find it fine.

Whether its considered slow fast superfast etc is all relative and depends on who you ask and how much cash they throw into their game rigs.

Network speed and whether you have an up to date gw dat file ie your not loading these towns in because you haven't been there since the last updates.

4 to 5 seconds isn't that bad now if you said 45 seconds you would have a real problem.
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Old May 10, 2010, 06:34 PM // 18:34   #22
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Have you tried using CCleaner and Power Defragmenter yet? I'm not all that tech-savvy but it's just a thought.

Power Defragmenter has been recommended here on guru in the past for lagging issues.
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Old May 10, 2010, 06:40 PM // 18:40   #23
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Just listen to Quaker and Elder III - load times depend on internet connection speeds, not CPU, GPU or memory. This is a subject we've covered many, many times before.

Your 30MB downstream connection is great. The connection to the GW servers is, however, another matter. This depends upon every step of the journey between your router and ANet's servers and there's bound to be a weak link in the chain somewhere.

Bad news? There's likely bugger-all you can do about it.
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Old May 10, 2010, 08:14 PM // 20:14   #24
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There is a program/website called VisualRoute
You can use that to see whats between you and the server you are connecting too.
Sometimes things dont go the easiest way around the Internet which can cause slow loading times. I dont know the ip address of the GW servers so I cant tell what address to use in VisualRoute
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Old May 10, 2010, 08:30 PM // 20:30   #25
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Sure - or just use the good ol' tracert command.

Problem is, knowing where the problem is doesn't actually help you much. You'll have to deal with your ISP or ANet if you're lucky, but if it's some random relay in the middle of terra incognita, what can you do?

(That's a serious question, btw - what can you do?)

Oh, and godis - if you run GW with the -diag switch, it will run the Anet diagnostic Utility that will, among other things, run a tracert (actually a pathping) to ANet's servers. The end result is a file called NetworkDiag.log being generated in your GW directory - all the info you need will be in there.
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Last edited by Snograt; May 10, 2010 at 08:37 PM // 20:37..
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Old May 11, 2010, 12:33 AM // 00:33   #26
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im not super amazing at computer lingo but I know that my computer is pretty nice but I think...

Yes, Guild Wars Servers Lag...

And- Whoever error 007 is... it can SMD
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Old May 11, 2010, 04:35 AM // 04:35   #27
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the last two generations of radeons will always flicker once on zone loads. i don't know what's causing this, but it has something to do with vista/7. mine didn't have this issue while running windows XP.

however, most of the loading time is mostly determined by network speed, which you can't do anything about. the aforementioned flickering will add a second or two, and there's nothing you can do about it either.

i'd have to say that your CPU is junk, regardless of whether it's causing long load times. it's not only slow, it's actually BUGGY (TLB bug). the bug itself is very obscure; as far as i know there has only been one documented occurrence. however, it also meant that these chips simply cannot achieve high clock speeds, which seriously degraded their performance.
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Old May 11, 2010, 07:15 AM // 07:15   #28
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Ehh. If you really want to play games like, older than 1-2 years, don't invest in more than dual-cores. My 3.6GHz with 9800GT and 4GB RAM probably loads faster than you and works better (except for, obviously, superior graphical capabilities). Not even half of RAM is used in your case.

And as some people said, ATI cards are prone to problems with games.
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Old May 11, 2010, 07:38 AM // 07:38   #29
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Quaker is right. Most likely it's the network, and has nothing to do with your computer.
Also keep in mind that Firewall (and Antivirus) software can further slow down the effective internet speed, so you may want to have a close look at your setup in that area.
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Old May 11, 2010, 08:08 AM // 08:08   #30
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I've seen these sort of lags when there is a problem with the graphics driver, it can sometimes be triggered by alt-tabing or min/maxing out and back in.

It's as if zoning takes a few seconds to re-initialise the graphics.

I've solved this in the past by reverting to older graphics driver versions.
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Old May 11, 2010, 07:43 PM // 19:43   #31
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I thought that Guild Wars had bad load times even under the Quad cores from Intel,

Ive heard people using the task manager and forcing GW.exe to use only 1 core from the CPU, and it helped with issues ingame.
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Old May 13, 2010, 04:25 AM // 04:25   #32
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Quote:
Originally Posted by rb.widow View Post
I thought that Guild Wars had bad load times even under the Quad cores from Intel,

Ive heard people using the task manager and forcing GW.exe to use only 1 core from the CPU, and it helped with issues ingame.
GW.exe only uses one core in the first place.

Intel's Core 2 Quads weren't any faster than Core 2 Duos by the way, at least in apps that require 1-2 threads. Which is pretty much every app.
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