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Old Aug 02, 2005, 12:13 AM // 00:13   #1
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what is your favorite warrior's secondary proffesion.
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Old Aug 02, 2005, 12:15 AM // 00:15   #2
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Me: PvP
Mo: soloing
EL: PvE (cuz everyone else is w/mo)

-DW
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Old Aug 02, 2005, 12:17 AM // 00:17   #3
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monk - there is no substitution.
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Old Aug 02, 2005, 08:54 AM // 08:54   #4
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W/R sounds promising in my eyes.

I haven't tried this out yet so don't flame me if this won't work, but IF a Warrior (with the tanky HP and huge armor rating) would be able to use the evasional skills that a Ranger has (Whirling Defense, Lightning Reflexes), with those Ranger skills that also boost your attack rate (Tiger's Fury, Lightning Reflexes) then it would be one ugly mofo of an owner on the battlefield.

That, and Troll Unguent might come in handy.

If anyone can disprove this though, please tell . . . Because I was kinda looking into making a W/R or R/W myself =\
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Old Aug 02, 2005, 09:30 AM // 09:30   #5
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hairdresser
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Old Aug 02, 2005, 09:34 AM // 09:34   #6
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monk.
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Old Aug 02, 2005, 10:04 AM // 10:04   #7
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I'm a W/Mo, and to be honest the only skill I use from the Monk side is Resurrect. The rest of my skills are all warrior and they all get used. I only carry resurrect because I use Henchies a lot and they die now and again.. so is good to be able to bring em back to life whenever they die and when I can.

I'm finding so far that Warrior primary is very much same as a Ranger primary - in that I hardly use/need the skills from my other class. My Ranger is a R/Mo .. and once again the only Monk skill used is Resurrect. With my warrior, I just don't find any reson to use monk skills.. my warrior attack skills take up 5 of my 8 slots, healing signet takes up another and WY! takes 1 slot with resurrect taking the last one. And I find that this combination gives me good offense, good defense and self-healing ability with ability to bring dead group members as well.

Altho if your going to go with players then W/E does work quite well. Go with earth... heck, even if you only use it for 1 spells.. Armor of Earth with point's in earth will really make you be able to take the pain... even if you move slower than a snail :P

airetosE - I think you'll find that you mostly don't use the ranger skills..

Troll Unguent - not really feasible in a tight situation really. 3 second cast time, only runs for 10 seconds. So say bye bye if any critter has interrupts Also, if you have point's in Tactics then Healing signet will heal more and only has 2 second cast.. even with -40 armor it beats troll unguent for healing.. and it's instant health while TU is only health regen.

LR - pfft. this is useless. Small time frame and huge waiting for it to recast. Since your Ranger is secondary you won't have expertise skill... thus thiis skill will last 5 seconds for you.. and it costs a whopping 10 energy.. so you can say bye bye to half of your energy (or at least a big chunk if you have energy+ items on). It also has a 60 second recharge time. Which makes this skill useless.. unless you have close to no energy using attack skills

WD - again, no Expertise.. so base level skill. 8 seconds you have a chance of blocking and dishing out 5 damage back. big whoopy do dah. costs 10 energy to cast and has a 60 second recharge limit. pretty much useless really. Oh, and it's a stance.. so you can't use any warrior stances... I'd much rather use the Warrior elite Gladiatiors Defense. Gives the exact same "block" ability but only deals damage to the attacker.. but deals more damage .. and only costs 5 energy with 30 second recharge. much better than WD imo.

TF - 10 energy with 10 recharge... but unless you've put in point's into BM then you'll only be attacking faster for 5 seconds... and once again it's a stance so no other stance could be used

And the thing is.. if you put points into BM for TF.. then your going to suffer elsewhere.. like less str/*weapon*/tactics .. So really, if your going to put point's into the secondary class.. you better well make sure that they help you and your not crippling yourself.

I'm just saying that reducing your weapon/healing/damage-dealing ability with warrior skills to invest into Ranger skills for like 1 skill is pretty wasteful IMO.. ie reducing tactics/str/*weapon* for point's in BM for lengthened TF... will that extra 1-2 seconds you gained counter the lost damage/healing from your warrior skills? Or for TU... will it really help you that much when your in the think of it, getting munched on and then have to wait 3 seconds for health regen to start and pray you don't get interrupted...

Just my opinion *shrugs* I dn't think your idea is that feasible for PvE. Not to flame you.. I have said why I think it wouldn't work.
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Old Aug 02, 2005, 10:38 AM // 10:38   #8
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W/Mo -- A mean, healing, death machine. Also features self-protection and smiting skills, the latter of which can be useful for ANY class when it comes to fighting undead. Warriors lack the energy to make effective use of Monk healing skills on anyone but themselves, though, and you'll find that Healing Signet is better in the long run. But anything that keeps a Warrior alive is a welcome thing.

W/N -- A mean, life-absorbing, death machine. What Warrior WOULDN'T want to suck the life from their enemy, and then use the corpses to raise an army of undead minions to help them? If a Warrior is a tank, then undead minions would be like adding some more machine guns.

W/E -- A tank outfitted with thermonuclear weapons. Sounds tough, eh? Well, maybe so, but IMO Warriors don't have enough energy to make full use of Elementalist skills (then again, Elementalists sometimes don't either). Still, adding a few explosions or water hexes here and there can only be a good thing, provided you don't set fire to your pants.

W/Me -- Basically, you get to hit some people with a stick of some type, but they can't hit you back because of the various Mesmer spells you've put on them. Again, Warrior might not have the energy potential to make full use of this, but you're not going to be operating in the same role as a Mesmer primary. Interrupt skills might be handy, but without fast casting you'd be better off sticking with the skills that reduce fighting/defending abilities.

W/R -- Master of all non-magical combat techniques. Plus a mini-tank in the form of a pet, if you're that way inclined. Some of the Ranger skills which don't relate to bows or beasts might be of use to a Warrior, see above for more details than I can be bothered to include.
I would advise against having a pet as a W/R. My primary character is a Ranger, and I make extensive - and successful - use of my pet in most situations. But as a W/R, you are not likely to have heavily invested in Beast Mastery. If your pet dies as a result, which is very likely in heated situations, then you are going to be seriously handicapped.

W -- If you don't want to reduce the obliterating power of your Warrior, you can simply adopt any of the above but not invest any points in them nor use any of their skills. I personally take this approach, as I find that a pure Warrior can be extremely useful and very hard to take down.
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Old Aug 02, 2005, 10:45 AM // 10:45   #9
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I use Necro. secondary to solo in Ember Light Camp. Much easier then Mo.
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Old Aug 02, 2005, 03:24 PM // 15:24   #10
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I think that i will change my W/Mo to a W/R and see how well he can do with traps... I have some revenge to dish out on riverside province for kicking my poor little smite monks butt.
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Old Aug 02, 2005, 03:55 PM // 15:55   #11
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Quote:
Originally Posted by airetosE
W/R sounds promising in my eyes.

I haven't tried this out yet so don't flame me if this won't work, but IF a Warrior (with the tanky HP and huge armor rating) would be able to use the evasional skills that a Ranger has (Whirling Defense, Lightning Reflexes), with those Ranger skills that also boost your attack rate (Tiger's Fury, Lightning Reflexes) then it would be one ugly mofo of an owner on the battlefield.

That, and Troll Unguent might come in handy.

If anyone can disprove this though, please tell . . . Because I was kinda looking into making a W/R or R/W myself =\
Don't forget to bring some warrior skills
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Old Aug 02, 2005, 04:09 PM // 16:09   #12
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Right now I am playing a wa/me, and it works well. Combo attacks of severed artery with phantom pain and, crap brain phart, the one that gives health degen of -5. Then follow up with the attack that adds +11 dam if foe is suffering from wound. i can solo groups of 3 mobs up around Ironhorse mine including beastmasters of equal level (13). I am very pleased so far with this build.
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