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Old Apr 10, 2006, 11:22 PM // 23:22   #1
Desert Nomad
 
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Default Spell recharge time

I finally manage to keep hench alive through the desert
Now I found an other strange thing. Can a sting of devouer (That big scorpion thing) lengthen recharge time double or triple? The only spell I have on me, to heal myself, is Orison. I noticed that sometimes Orison of healing recharges so incredibly slow, that I am lucky if I am able to cast again before I die.
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Old Apr 10, 2006, 11:23 PM // 23:23   #2
Furnace Stoker
 
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Yes, the bugs can 'distracting shot' your spell, causing it to take around 20 seconds to recharge
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Old Apr 10, 2006, 11:30 PM // 23:30   #3
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Quote:
Originally Posted by dargon
Yes, the bugs can 'distracting shot' your spell, causing it to take around 20 seconds to recharge
Glad to hear that. I though that I was just having computer problems. Strange that it only happened while I healed myself, but that might be for a good reason.
I can still cast heal all, to save my butt
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Old Apr 11, 2006, 12:42 AM // 00:42   #4
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yes, when facing enemies with ranger skills that interrupt your spells its a good idea to cast a spell that you dont care if it works first, to *trick* them into disrupting and wasting thier attack, leaving you free to cast the important spell without fear of being interrupted.
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Old Apr 11, 2006, 12:43 AM // 00:43   #5
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It's a good idea to keep in mind that each Devourer is going to have Distracting Shot on their bar, and to watch when they use it. If you really need to get off an important cast, try casting a slower and less important spell first to draw out that Distracting Shot so that you can then proceed with your important cast in safety.

Edit: lol Nummer beat me to it.
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