> Forest of True Sight > Questions & Answers Reload this Page oro and FA nerfed
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Old Apr 26, 2006, 03:36 AM // 03:36   #1
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Default oro and FA nerfed

iv been hearing rumors that oro and FA were nerfed is this true???
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Old Apr 26, 2006, 04:02 AM // 04:02   #2
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Yes. - -
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Old Apr 26, 2006, 04:05 AM // 04:05   #3
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Some say yes, others who just got done say no
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Old Apr 26, 2006, 04:14 AM // 04:14   #4
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yesssssss
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Old Apr 26, 2006, 04:18 AM // 04:18   #5
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please enlighting us who dont know excluisvily what oro and fa usally do and "what" got nerfed.
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Old Apr 26, 2006, 05:06 AM // 05:06   #6
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In the thread on the 4/25 Update ppl are saying the gear trick was nerfed.

With the multiple updates/builds that have occurred can someone confirm?
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Old Apr 26, 2006, 05:11 AM // 05:11   #7
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The 'gear trick' is not nerfed. The 'gear trick' has been fixed.

It used to be that carrying items caused one character to automatically gain aggro. This is no longer the case.
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Old Apr 26, 2006, 05:45 AM // 05:45   #8
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hehe











There are so many warriors who will be soooo happy now.
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Old Apr 26, 2006, 05:48 AM // 05:48   #9
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Take their Gryffons, take their books, take their gears. Real happy indeed.
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Old Apr 26, 2006, 05:52 AM // 05:52   #10
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This is good news indeed. We might finally see some skill return to the game. Probably not, but one can hope.
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Old Apr 26, 2006, 06:15 AM // 06:15   #11
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I dunno if skill will return without cheap builds showing up as well. If you saw the kinds of changes they made to skills during that short period of the crazy update, there is gonna be some major funtime antics going on with that Balt's Spirit. 26 bloodly nrg per hit is the most insane thing I've ever heard of. It would make my farming a lil easier but it's a lil over kill and I'm hoping that's not the finished product of how they'll change it. During the short time we could play it, we found a primary monk smiter pwned all in the arenas with the mass nrg from balt's. I do like the idea though of getting more nrg from balt's spirit to counter NR, and to be able to maintain mass bonds. It's very rare that you're team is taking enough constant dmg to be able to maintain the max 14 bonds, but if they change balt's spirit even slightly in favor of the way they changed it tonight, 14 bonds would be quite the slice of pie

I'm imagining the day when 3-4 55 monks bond eachother up in a GvG and just stand there invincible with the now usable prot bond and all their other enchants.

Last edited by TheMosesPHD; Apr 26, 2006 at 06:18 AM // 06:18..
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Old Apr 26, 2006, 06:24 AM // 06:24   #12
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The skill changes weren't intended to be released as they were obviouly not completely tested yet.
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Old Apr 26, 2006, 11:51 AM // 11:51   #13
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Woot! Finally!!

This means i might actually be tempted to make my ritualist during the headstart now
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Old Apr 26, 2006, 11:57 AM // 11:57   #14
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FA and oro are still very possible with a good monk and a warrior that knows how to aggro. Its about time we stopped depending on all those wammo's to protect us.
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Old Apr 26, 2006, 12:04 PM // 12:04   #15
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-_- another fix that makes the game more boring -__-
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Old Apr 26, 2006, 12:08 PM // 12:08   #16
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kind of stort of
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Old Apr 26, 2006, 12:41 PM // 12:41   #17
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Quote:
Originally Posted by Blaster The Warrior
-_- another fix that makes the game more boring -__-
oh noes i cant farm the greens anymore and i might actualy have to use some skill to get through SF.

Get over it.
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Old Apr 26, 2006, 12:48 PM // 12:48   #18
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Quote:
Originally Posted by Blaster The Warrior
-_- another fix that makes the game more boring -__-
Guess you'll have to look for your excitement from other things than holding a gear.
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Old Apr 26, 2006, 01:09 PM // 13:09   #19
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If that was exciting, I feel very sorry for his real life, uhhh, existance.
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Old Apr 26, 2006, 01:16 PM // 13:16   #20
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What could be more boring than just standing there while your group does most of the work?
Gear Trick was an exploit.Now it is fixed.It is not a Nerf.
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