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Old May 10, 2006, 07:24 PM // 19:24   #1
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Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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It is a good problem to have, but how have others dealt with it? We are a casual PvE guild with no inactivity rules, but will start by booting out a few inactive players, hopefully after contacting them.

Does anyone have any experience with forming a sister guild and adding new players there? I have an account I could use for that purpose, but does anyone have anything to share after having done so? Has it worked out?

Last I saw the Alliance Chat was limited to officers, is that still the case? That would make communicating and teaming more difficult with people spread over two guilds. We do have a forum and use it to arrange specific events, like a mission or farming run, but generally rely on Guild Chat to team up.

Another thought is to divide the guild according to playing times, since we are international and have people in North America, Europe and Australia. I hate to do that at this point.

If there are other methods of dealing with this, I'd like to hear them! Thanks for any help!

Last edited by cosyfiep; Jun 27, 2016 at 06:53 PM // 18:53..
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Old May 10, 2006, 08:49 PM // 20:49   #2
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Alliance chat is still officers only. I don't think they're going to change that in the near future.
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Old May 10, 2006, 09:40 PM // 21:40   #3
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When we started our 2nd guild we did so based on play times and it worked pretty well.
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Old May 11, 2006, 07:00 AM // 07:00   #4
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makes sense to find the "day shift" and "night shift" and divide them up.
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Old May 11, 2006, 06:28 PM // 18:28   #5
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I think he was thinking more of east coast, west coast, and maybe europe.

Dean, try to do as billiard suggested. If the times are close or whatnot, try to pick them out by people who group and play together a lot. Just be aware it'll cost you about 5 plat in invites to split your guild in half. Add to that registration, cape, and possibily guildhall.
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Old May 11, 2006, 06:59 PM // 18:59   #6
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Don't group by location...group by playtime.....just becasue they are in Eroupe does not mean they play during peak times there. Maybe they work the nightshift and play at odd hours.....group them by their normal playtimes.
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Old May 11, 2006, 07:22 PM // 19:22   #7
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We have cases like that in the guild, people playing at various times for their "normal" game time which wouldn't be "normal" for their timezones. Then you have the Australians who are actually earlier than me but really it is tomorrow, if that makes sense (GMT+10 vs. GMT-7).

Thanks for the input, it is appreciated.

Last edited by DeanBB; May 11, 2006 at 07:28 PM // 19:28..
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Old May 15, 2006, 02:08 PM // 14:08   #8
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Our guild split into a sister guild, and I believe it hurt us. There was a core group that seemed to be the ones to set up FOW/UW runs, help out on missions when needed etc, and now that group is cut in half. I believe the leaders were under the impression that alliance chat would allow anyone to communicate, but since that isn't the case, nobody in the guild has any idea who is on/off at any time easily. You might as well have had half the members up and leave. I thought having a sister guild would be nice, but since it has happened, I don't think it was a good idea.
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Old May 15, 2006, 03:26 PM // 15:26   #9
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That is exactly my concern with going that route! I hate to even separate people by playing times since there are times like on weekends when anyone could be on at any time.

I'm even seeing some of this with Prophecies/Factions. People are playing both, perhaps pursuing a title on Prophecies or still working their first toon thru the story. Others are working thru Factions. Not all guildies have Factions, some few don't have Prophecies. Add to that people that are simply early into either game compared to those doing end-game activities.

With all of that people are scattered about enough and I hate to do some kind of split to make it even more difficult to form teams.
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Old May 15, 2006, 04:06 PM // 16:06   #10
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What we usually do when we make a new guild (and we have done this 9 times so far) is rather than split the current folks in half, we take a few core people and move them over. So it starts out small. Then we recruit new people into the new guild based on play times. After the new guild gets to 40 people or so it seems to become self-sustaining.
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Old May 30, 2006, 01:09 AM // 01:09   #11
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I just chose a trusted officer to go make one with a similar cape to the main guild, and it turned out fine. Just make sure theyre truseted enough (i use a load of different techniques to pick officers, makes sure theyre all top quality :P)
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Old May 30, 2006, 06:22 PM // 18:22   #12
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With no desire to split the guild and isolate anyone based on region or playing time, we have formed a sister guild [WPG2] and the co-founder with a 2nd account is the leader of that guild. Both are aligned to Kurzik and so the sister guild can share our guild hall, at least for now.

We removed any 3 month inactive accounts and immediately sent an invite to WPG2 so if they do come back they will hopefully recognize that as an extension of the original guild. We also plan for any 2nd accounts to be in WPG2 rather than WPG.

We have some room to grow a little more and if/when WPG2 starts to grow we'll see what we can do to help communicate with those members. We do have a forum and Vent so those are good ways to arrange teams.
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Old Jun 04, 2006, 02:31 PM // 14:31   #13
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This whole issue has gone away with Anets opening the Alliance Chat channel up to everyone this weekend. For us, this is a good thing. Everyone uses Alliance chat now and the orange text is better than the green.
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