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Old Jun 17, 2006, 03:17 AM // 03:17   #21
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Thanks for the input Doom (and everyone else). By E/Mo I meant Enchanter/Monk, which was my EverQuerst trained brain trying to say Mesmer/Monk.

However now I am thinking of going E/Mo - Elementalist/Monk, that is - as the Monk primary attribute doesn't interest me. It sounds like this combo would have the versatility, viability and characteristics I am looking for. I'd probably focus on air and water with the E so I can gain the mobility edge I am looking for as well as single target nukes (spikes, I guess you call them here).
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Old Jun 17, 2006, 03:24 AM // 03:24   #22
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Quote:
Originally Posted by AThousandYoung
Thanks for the input Doom (and everyone else). By E/Mo I meant Enchanter/Monk, which was my EverQuerst trained brain trying to say Mesmer/Monk.

However now I am thinking of going E/Mo - Elementalist/Monk, that is - as the Monk primary attribute doesn't interest me. It sounds like this combo would have the versatility, viability and characteristics I am looking for. I'd probably focus on air and water with the E so I can gain the mobility edge I am looking for as well as single target nukes (spikes, I guess you call them here).
[sarcasm]
http://emosong.ytmnd.com/
Oh great, another E/mo.
[/sarcasm]
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Old Jun 17, 2006, 10:51 AM // 10:51   #23
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Or Rit/Mo...
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Old Jun 17, 2006, 03:16 PM // 15:16   #24
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Yay, not cutting yourself FTW!
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Old Jun 17, 2006, 03:40 PM // 15:40   #25
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Quote:
Originally Posted by AThousandYoung
Or Rit/Mo...
Well, you must have Faction for Ritualists. Generally, those who are Rt/Mo use Restoration to heal the team and keep them alive And Protection Prayers to...... hum..... Protect.
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Old Jun 18, 2006, 02:21 AM // 02:21   #26
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I can buy Faction as my first game. I don't need to buy Prophecies too to play, right?

Is it feasible to spread points around for a Rit/Mo so as to appreciate all the different abilities and be flexible without making the character nearly useless for PvE and/or PvP?
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Old Jun 18, 2006, 02:28 AM // 02:28   #27
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you dont need prophesies to play.

As for spreading the attribute points, try not to go into too many lines of skills or it will water down your character. But considering you only play with 8 skills at a time and can swap attributes and skills in any town. It's more you gear towards specific areas.
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Old Jun 18, 2006, 02:04 PM // 14:04   #28
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I suggest using 2 attributes line for some professions (Like Pure one elementale Ele) and max 3 attributes to others
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Old Jun 18, 2006, 11:16 PM // 23:16   #29
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What about a Rit/R or R/Rit area control build? That might be perfect. I'd focus on spirits and traps.

EDIT - You can swap your attributes?! Do characters have any long term consistent characteristics at all other than their primary class?
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Old Jun 19, 2006, 02:29 AM // 02:29   #30
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Quote:
Originally Posted by AThousandYoung
What about a Rit/R or R/Rit area control build? That might be perfect. I'd focus on spirits and traps.

I play an Rt/R now, I use few of my Ranger skills but I generally play as a Pure Ritualist. With Rt/R you can spam the spirits more quickly with Serpent Quickness, doing Channel Beastmaster, etc. and as a R/Rt, you have many choice too. You can use your bow and weapons spells for more fire power like Brutal Weapon mixed with Barrage (Over 6 arrows with bigger dmg), another spirit spammer (Bind Rituals are not spells so you can reduce the cost with Expertise and use Serpent quickness) and more...
Quoted in Bold
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Old Jun 19, 2006, 02:58 AM // 02:58   #31
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Where can I find up to date information about the classes, including lists of attributes, spells and skills? Guildwars.com doesn't have the new Professions.
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Old Jun 19, 2006, 04:19 AM // 04:19   #32
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gw.gamewikis.org
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