> Forest of True Sight > Questions & Answers Reload this Page Specific target hotkey?
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Old Oct 07, 2006, 06:22 AM // 06:22   #1
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Default Specific target hotkey?

I'm wondering if there is away to set up a hotkey so if you press it it will always target a certain monster if it's on radar.

So say Im in fow and I want to target shadow monk, is there a way to set it up so I can just press a button and it will target the nearest shadow monk?
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Old Oct 07, 2006, 08:17 AM // 08:17   #2
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No.

The only specific targeting I know of is to set up your number keypad to target your party members. (very useful for healers)
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Old Oct 07, 2006, 08:33 AM // 08:33   #3
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that's lame, there really would be one. It's hard to pick out certain monsters in large mobs.
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Old Oct 07, 2006, 09:03 AM // 09:03   #4
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It would also be extreemely usefull for UW and dying nightmares, but to my knowledge this does not exist.
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Old Oct 07, 2006, 09:05 AM // 09:05   #5
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just got to be quicker on the draw
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Old Oct 07, 2006, 11:40 AM // 11:40   #6
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Quote:
Originally Posted by Zamochit
It would also be extreemely usefull for UW and dying nightmares, but to my knowledge this does not exist.
That's mainly why I asked. I'm surprised anet hasn't thought to include something like this... if STARCRAFT could handle it, how can GW not?
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Old Oct 07, 2006, 02:37 PM // 14:37   #7
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press TAB button and mobs will be selected press again and its next mob turn easy enough..
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Old Oct 07, 2006, 03:15 PM // 15:15   #8
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My god... it's all so clear now. Thank you for enlightening us all. That is EXACTLY what I was asking! Wow, you truly are a sage.
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Old Oct 07, 2006, 03:51 PM // 15:51   #9
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Quote:
Originally Posted by Oh a GW forum
That's mainly why I asked. I'm surprised anet hasn't thought to include something like this... if STARCRAFT could handle it, how can GW not?
Its not a matter of being able to handle it, I think its like that to make the game a little more difficult. Besides, you cant really compare Starcraft and Guild Wars, the only thing they have in common is that theyre PC games.
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