> Forest of True Sight > Questions & Answers Reload this Page The irritating things I found with GW.
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Old May 18, 2007, 05:10 PM // 17:10   #1
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Default The irritating things I found with GW.

I have played thousands of hours of GW. The title grind I can well do without. The only title really worth anything was Lightbringer. I am sure there are people who enjoy grinding out titles, I raise my glass to you, but it is not for me. When I first got to Ascalon from pre searing I was very poor and there was very little external stuff like the wiki. As a W/Me I bought mesmer runes wanting to improve my mesmer skills. Of course I could not understand why I could not put these are my decidely poor armour. Of course I could have doen lots of research but I like the game of discovery. Basically a warrior is by and large a totally useless magic user.

In order to have more energy I had to buy ridiculous looking armour.

Why on earth cannot I mix runes, I still cannot understand this ridiculous restriction.

Why is it I cannot have a cut version of my secondary professions primary attribute. Say 50% effective or (level / 2 * 5)%

Why give people bonus weapons that are full powered making anything you find really crummy by comparison.

The speed of levelling up between Prophecies and Factions was bizarre to say the least.

Hard mode missions are ridiculous as they have not been rebalanced properly. The story lines in them are totally bizarre in hard mode, by and large.

I guess I will have to put on my flame guard, but understand these are my observations and not necessarily yours. Bear in mind that I could care less about playing PvP as I do not have the time or energy to devote my time to this form of the game.
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Old May 18, 2007, 05:20 PM // 17:20   #2
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...Are you sure you've played the game as long as you've stated?
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Old May 18, 2007, 05:20 PM // 17:20   #3
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Quote:
Originally Posted by VinnyRidira
Basically a warrior is by and large a totally useless magic user.
And a magic user is by and large a totally useless warrior. A Rit is not a Mesmer, a Mesmer is not an Assasin, an Assasin is not an Ele, an Ele is not a Monk.....



EDIT: If anyone wants to remind me that Eles make great tanks, please re-read the OP's post. He uses the word "warrior" and not "tank".

Last edited by fgarvin; May 18, 2007 at 05:26 PM // 17:26..
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Old May 18, 2007, 05:25 PM // 17:25   #4
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I can't tell if this post is riddled with seriousness or sarcasm...
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Old May 18, 2007, 05:31 PM // 17:31   #5
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Quote:
Originally Posted by VinnyRidira
The story lines in them are totally bizarre in hard mode, by and large.
Ummm.. the Story is the same in HM..
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Old May 18, 2007, 05:46 PM // 17:46   #6
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Originally Posted by Darksun
Ummm.. the Story is the same in HM..
....besides, who plays Hard Mode for story anyway?
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Old May 18, 2007, 05:49 PM // 17:49   #7
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Quote:
Originally Posted by VinnyRidira
Why on earth cannot I mix runes, I still cannot understand this ridiculous restriction.
For balance reasons.. if post-12 attribute were allowed for any attribute, people would select other primary's for their armor, or their primary without there being a drawback.

perfect example:
The Elementalist primary would nearly disappear because in high-end play, max energy is useless. People would opt for.. higher armored, more preferrable primaries. (A Mesmer with 16 attributes in fire, is 100% better then an elementalist with 16 attributes, energy storage skills aside [we all know you dont' use them in pve anyways])

Quote:
Originally Posted by VinnyRidira
Why is it I cannot have a cut version of my secondary professions primary attribute. Say 50% effective or (level / 2 * 5)%
see above..

Quote:
Originally Posted by VinnyRidira
Why give people bonus weapons that are full powered making anything you find really crummy by comparison.
I don't know what you're thinking about, but I've preordered every version of guild wars, and I've not had a bonus weapon that was worth a damn after level 20.

Quote:
Originally Posted by VinnyRidira
The speed of levelling up between Prophecies and Factions was bizarre to say the least.
each has their strengths and weaknesses. for example. factions didn't offer skills learnable by quests as you progressed throught eh game.

Quote:
Originally Posted by VinnyRidira
Hard mode missions are ridiculous as they have not been rebalanced properly. The story lines in them are totally bizarre in hard mode, by and large.
?
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Old May 18, 2007, 06:35 PM // 18:35   #8
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Quote:
Originally Posted by VinnyRidira
I have played thousands of hours of GW. The title grind I can well do without. The only title really worth anything was Lightbringer. I am sure there are people who enjoy grinding out titles, I raise my glass to you, but it is not for me. When I first got to Ascalon from pre searing I was very poor and there was very little external stuff like the wiki. As a W/Me I bought mesmer runes wanting to improve my mesmer skills. Of course I could not understand why I could not put these are my decidely poor armour. Of course I could have doen lots of research but I like the game of discovery. Basically a warrior is by and large a totally useless magic user.

In order to have more energy I had to buy ridiculous looking armour.

Why on earth cannot I mix runes, I still cannot understand this ridiculous restriction.

Why is it I cannot have a cut version of my secondary professions primary attribute. Say 50% effective or (level / 2 * 5)%

Why give people bonus weapons that are full powered making anything you find really crummy by comparison.

The speed of levelling up between Prophecies and Factions was bizarre to say the least.

Hard mode missions are ridiculous as they have not been rebalanced properly. The story lines in them are totally bizarre in hard mode, by and large.

I guess I will have to put on my flame guard, but understand these are my observations and not necessarily yours. Bear in mind that I could care less about playing PvP as I do not have the time or energy to devote my time to this form of the game.
I, too, while enjoying my time in Tyria, Cantha and Elona overmuch in fact, am, when I pause to think about it, aware of so many things that are wrong with the Game, but refuse to take them seriously. And why should I? Why should I be one of those who rant and rave about the latest nerf/drop rate/meta game or, worse yet, rant and rave about the "good old days", when PUGs were PUGs, Skills were Skills and Gold and cool gear fell from trees? Or call each other names about such matters as a Warrior's job description? Or treat the Game like the floor of the New York Stock Exchange? Or consider anyone who disagrees with them as stupid/lazy/ignorant/immoral heathens worthy of the most inhumane treatment imaginable? Or try to exert the kind of control over the people in their Game environment as they wish they could in their lives? Or base their worth and enjoyment of the Game on their titles and material possessions? I enjoy the diversity in the Game. I enjoy the ability to adapt and grow within the ever changing landscape of the Game. I enjoy the unpredictability of the people in the Game. Of course, I am from New York City. I would.
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Old May 18, 2007, 07:19 PM // 19:19   #9
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The move to Q&A might not make sense initially, but some of these statements are actually more in need of additional information than feedback right off.

Quote:
In order to have more energy I had to buy ridiculous looking armour.
This is a relic of Guild Wars Prophecies, likely due to difficulties with retrofitting changes. In all future games, Factions and Nightfall, armours are available in all types.
Factions has versions of every armour for every Factions-based armour type, giving a variety of choices for mixing and matching looks and stats. Nightfall uses the inscription system, where all armours have a clean slate, and you apply the buffs yourself.

Quote:
Why on earth cannot I mix runes, I still cannot understand this ridiculous restriction.
You're going to have to clarify this one, as I'm not sure if you mean mixing different runes from the same profession, the same attribute boosting rune of different qualities for the same profession, or mixing runes across different professions.
The first is do-able as it is, while the second and third are intended to enhance balance for the game.

Quote:
Why is it I cannot have a cut version of my secondary professions primary attribute. Say 50% effective or (level / 2 * 5)%
I don't think the passive ability of most primaries would be broken by being able to raise them at a reduced level; Many are lackluster even for their actual profession. However, a number of powerful skills are stuck in primary attributes, in order to make them more profession-exlcusive, and this might be problematic, even at a reduction.

Quote:
Why give people bonus weapons that are full powered making anything you find really crummy by comparison.
To the best of my knowledge, they vary from either being unable to be altered at all, with the upgrades set in stone, which often include one or more mediocre upgrades; Or they lack an upgrade, and can not have one altered anymore. See Nevermore Flatbow and Spiritbinder.
However, modless collectable items with max stats have always been in the game post-release, and unique max stat weapons with max mods in the form of high-end greens have been in the game since Factions, as a suitable parallel, regardless.

Also, bear in mind, for the US and EU pre-orders for Prophecies, pre-order items lacked certain bonuses, were substandard, or were otherwise lackluster, and this was complained about by many.
I have never used my Ithas Bow past the very, very start of the game, and even then, I replaced it with a weaker bow ASAP, as I couldn't meet the reqs. By the time I could, I didn't need it, so really, any weapon would have done on my ranger.

Quote:
The speed of levelling up between Prophecies and Factions was bizarre to say the least.
This was a symptom of the chapter system. Factions was designed both to be a standalone game, and also to quickly get people to the end-game content for old-time Prophecies players. The result was that the early portion of the game put people on a fast track to 20 so that they could focus on developing the end-game content, leaving some players feeling very rushed.
This is, theoretically, the reason why, instead of another stand-alone, the next addition to the Guild Wars family will be an expansion, adding end-game content alone.

Quote:
Hard mode missions are ridiculous as they have not been rebalanced properly. The story lines in them are totally bizarre in hard mode, by and large.
I second not knowing what you're referring to here.

Note that this does not equate to my agreeing with everything above, or liking it at all, but these are, to the best of my knowledge, the reasons why the above are as they are.
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Old May 18, 2007, 07:33 PM // 19:33   #10
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Quote:
Originally Posted by vinnyridira
The title grind I can well do without. The only title really worth anything was Lightbringer. I am sure there are people who enjoy grinding out titles, I raise my glass to you, but it is not for me.
At least your not one of people who bitches about how they should take the grindiing out of the titles, and that the "grind" to get to sunspear rank 7(you have to for some mission, Venta? not sure) is way too much... hah, if you just get the hunts EVERY time you go out, you should have it before you even get to Venta. The Titles should be a Grind. Half of them are WAY too easy to get anyways.

Quote:
Originally Posted by vinnyridira
As a W/Me I bought mesmer runes wanting to improve my mesmer skills. Of course I could not understand why I could not put these are my decidely poor armour. Of course I could have doen lots of research but I like the game of discovery. Basically a warrior is by and large a totally useless magic user.
Trying to make a warrior into a mesmer is just hilarous... worst idea ever...

Quote:
Originally Posted by vinnyridira
In order to have more energy I had to buy ridiculous looking armour.
Gladiator's armor isn't that ridiculous looking...

Quote:
Originally Posted by vinnyridira
Why on earth cannot I mix runes, I still cannot understand this ridiculous restriction.

Why is it I cannot have a cut version of my secondary professions primary attribute. Say 50% effective or (level / 2 * 5)%
Balance, if you could use the other classes runes and have their primary, what would be the point of having primary and secondary professions. There has to be a advantages and disadvantages to what your primary is. If you could use other professions primaries, everyone would be secondary necro and dump everything into soul reaping(even post nerf) and all your energy troubles are pretty much solved.

Quote:
Originally Posted by vinnyridira
Why give people bonus weapons that are full powered making anything you find really crummy by comparison.
You just asked, "why give people good weapons?" are you complaining about this? why? dont think i understand what the problem is here...

Quote:
Originally Posted by vinnyridira
The speed of levelling up between Prophecies and Factions was bizarre to say the least.
That is because Prophecies was the first game, everyone was new. So, they made the learning process slow and eased people into the game with little side quests to get u starter skills. Factions was the second campaign and a full year after prophecies was released, by that time most people had already had a grip on how it was played, thereby reducing the need to have to ease people into the game.

Quote:
Originally Posted by vinnyridira
Hard mode missions are ridiculous as they have not been rebalanced properly. The story lines in them are totally bizarre in hard mode, by and large.
I am so sick of people complaining about hard mode. If you can't stand the heat, get out of the kitchen. Hard Mode can be done, I know, I've done it. You need to find the right build and know how to exploit its(Hard Mode's) weaknesses.(here'es a hint: Echo'ed Churning Earth works wonders in Hard Mode due to speed boost) Noticing little things like that can help a lot when taking out an area. SS, Empathy, and Backfire all work wonderfully in Hard Mode due to casting and attack speed bonuses. As someone mentioned before, the story in Hard Mode is exactly the same as the normal story so wtf r u talking about?

Last edited by Soul of the Scythe; May 18, 2007 at 07:40 PM // 19:40..
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Old May 18, 2007, 07:50 PM // 19:50   #11
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Tyria = Skills
Cantha = XP
Elona = Cash
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Old May 18, 2007, 07:55 PM // 19:55   #12
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I cannot believe you are taking the OP seriously! He is clearly an experienced player "having you on".
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Old May 18, 2007, 08:08 PM // 20:08   #13
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Quote:
Originally Posted by Cacheelma
...Are you sure you've played the game as long as you've stated?
1868 hours over 11 months - obviously I have enjoyed playing but that still does not mean that initial impressions do not linger.
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Old May 18, 2007, 08:34 PM // 20:34   #14
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Quote:
Originally Posted by VinnyRidira
1868 hours over 11 months - obviously I have enjoyed playing but that still does not mean that initial impressions do not linger.
good god man, when was the last time you stepped outside? lol


i got 1500 hours over 24 months, damn...
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Old May 18, 2007, 09:09 PM // 21:09   #15
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Quote:
Originally Posted by Cacheelma
....besides, who plays Hard Mode for story anyway?
Oh! Me me me! By far the most HM fun I had was in Old Ascalon and the Northern Shiverpeaks, being terrorized by Charr* and Stone Summit and chasing frantically after Rurik all over again!

Rurik's death was as satisfying as ever. Gogo Dagnar!

*I have a soft spot for Charr. They were the first GW creatures to really intimidate me, and seeing them be made scary again, both in The Titan Source and in Hard Mode, was a true delight.
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Old May 18, 2007, 10:59 PM // 22:59   #16
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HM. Old Ascalon, 3 rangers and a monk hero (before the kiting problem was 'fixed'). We succesfully vanquished the area, with Talhkora at -60dp for 80% of the night. It WAS funny though, I was a touch ranger acting as tank, and Talhkora kept on running in front of me and standing there getting pounded on (while being flagged 1.1 aggro circles behind me and set to passive).

Quote:
Originally Posted by VinnyRidira
1868 hours over 11 months - obviously I have enjoyed playing but that still does not mean that initial impressions do not linger.
Im fairly certain both GWguru and the wiki were alive and well then as I began using both as reference material about 7 months prior to that...

Last edited by lennymon; May 18, 2007 at 11:03 PM // 23:03..
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Old May 19, 2007, 01:44 AM // 01:44   #17
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Quote:
Originally Posted by lennymon
Im fairly certain both GWguru and the wiki were alive and well then as I began using both as reference material about 7 months prior to that...
11 months is about a month after the release the Factions - both my Factions ranger and Necro got their presents this week and they were not made until a bit after release.

GWguru was around since I started - 22 months ago - and IIRC it was around during the beta's. At the least, back when we had a good search function I know I found threads that were talking about them in the present tense, not something that had already happened.

The wiki was start in may of 2005 according to their "about" page and that, too, is well over 11 months.
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Old May 19, 2007, 02:28 AM // 02:28   #18
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12-16-2004, 07:08 PM

That is the date of the first post, in the first thread, made by Inde.
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Old May 19, 2007, 09:09 AM // 09:09   #19
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The OP should stop using his warrior and play other professions.
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Old May 19, 2007, 10:06 AM // 10:06   #20
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Quote:
Originally Posted by VinnyRidira
Basically a warrior is by and large a totally useless magic user.
i almost fell of my chair laughing, and so did everyone else in our IRC chan when i pasted this quote. if you want to toss around fancy spells and run around with a pretty wand, don't play warrior...

Quote:
Originally Posted by VinnyRidira
In order to have more energy I had to buy ridiculous looking armour.
only counts for prophecies armors, and sure, it can be a (minor) annoyance. just buy factions/NF armor, problem solved.

Quote:
Originally Posted by VinnyRidira
Why on earth cannot I mix runes, I still cannot understand this ridiculous restriction.
because you can't, it's part of the game, it would be the same as complaining on a UT forum why you cannot launch rockets with a minigun.

Quote:
Originally Posted by VinnyRidira
Why is it I cannot have a cut version of my secondary professions primary attribute. Say 50% effective or (level / 2 * 5)%
it's called PRIMARY attribute for a reason...

Quote:
Originally Posted by VinnyRidira
Why give people bonus weapons that are full powered making anything you find really crummy by comparison.
why are there full powered collectors weapons ? OMFG, NERF COLLECTORS !!!! or maybe it's because anet wants to give everyone the chance to at least get max stat gear without 100+ hours of grind

Quote:
Originally Posted by VinnyRidira
The speed of levelling up between Prophecies and Factions was bizarre to say the least.
it's nice to have some versatility, isn't it ? wanna level fast : go factions, wanna level slow : go prophecies.

Quote:
Originally Posted by VinnyRidira
Hard mode missions are ridiculous as they have not been rebalanced properly. The story lines in them are totally bizarre in hard mode, by and large.
no one forces you to play HM, at all. if you don't enjoy it, don't play it ...

Quote:
Originally Posted by VinnyRidira
I guess I will have to put on my flame guard, but understand these are my observations and not necessarily yours. Bear in mind that I could care less about playing PvP as I do not have the time or energy to devote my time to this form of the game.
you don't play pvp ? thank god, there are enough mindshock warriors as is, no need for one more. and yes, i hope you still have that flame guard
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