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Old Feb 20, 2009, 12:07 AM // 00:07   #1
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Default Item Attribute +1

On my elementalist I have a set of primeval armor for an earth build. The head piece is a bandana which is supposed to give 'item attribute +1'.

I currently have 14 in Earth Magic. (12 attribute points + major rune of earth)
I am wielding an Insightful Earth Staff of Enchanting.
Correct me if I'm wrong, but the bandana should boost my earth magic to 15.
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Old Feb 20, 2009, 12:13 AM // 00:13   #2
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The rune needs to be applied to the bandanna in order to get the +1.
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Old Feb 20, 2009, 12:21 AM // 00:21   #3
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If i bought a normal earth head peice and added a major rune to it, i could have +3 earth magic.

If I add a major to the Bandana will it also give me 3.
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Old Feb 20, 2009, 01:25 AM // 01:25   #4
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remembering always to apply the rune to the head...if it was a major +2 it would come to +3, if it was a superior +3, it would come to +4 etc.

Last edited by lewis91; Feb 20, 2009 at 01:34 AM // 01:34..
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Old Feb 20, 2009, 01:36 AM // 01:36   #5
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Whatever Rune you apply to the Bandana will be given the +1 item's attribute bonus in addition to the bonus from the Rune. If you put an Earth Magic Rune on it, it will give you a +1 (stacking) to Earth Magic, if you put a Fire Magic Rune on it, it will give you a +1 (stacking) to Fire Magic, etc., just like a Hero's Headpiece Armor.
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Old Feb 20, 2009, 01:48 AM // 01:48   #6
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Quote:
Originally Posted by Nate112211 View Post
If i bought a normal earth head peice and added a major rune to it, i could have +3 earth magic.

If I add a major to the Bandana will it also give me 3.
Short answer, yes. You can also add a different rune at some point and the headgear will + the new attribute
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Old Feb 20, 2009, 02:56 AM // 02:56   #7
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Quote:
Originally Posted by Antares Ascending View Post
Short answer, yes. You can also add a different rune at some point and the headgear will + the new attribute

This sucks in many of my builds, because I dont necessarily run the rune to the headgear to save on armor pieces...
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