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Old Sep 24, 2009, 12:25 PM // 12:25   #1
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I have completed Nightfall and EotN campaigns, but am still a newbie at understanding the game mechanics.

I predominately played with heroes and henchman or my spouse. Finishing certain missions/quests was really my first intro to party play with real people.
I don't understand loot!

When you are the only real person, you get what you get.

When I play with my spouse, she doesn't understand or appreciate the idea or need that we both need to attack the same creature so I am constantly changing to the creature she is attacking.

I have two level 20 toons, she has 5 to 6 low/mid level toons and 1 level 20 toon. If we hunt together my level 20 ranger and her level 8 noob, she gets the bulk of the loot. Ok, this is not an issue as it saves the step of her taking the loot or cash from my chest.

When I did missions/quests with others, I always tried to attack what others are attacking. I slowly began to notice that most often my loot drops were coming from creatures that I attacked, then did most/all of the damage.

Last night I joined a group as a HM leacher. I had no idea what I was leaching but it was free. I thought the farmer would clear the area of monsters, then the leachers would run behind after picking up their share of the loot. I didn't understand that leachers were leacher bounty points.
The farmer got all the loot.

My toon is a Ranger and most of my bows are long bows, there is a chance that when I attack that I am outside the aggro range of the monsters and possibly the front line tanks when playing with real people.

Loot sharing can't be solely based on damage done. Will someone please explain the basics of loot sharing? I finally got a max damage recursive bow. I am thinking that using a long bow may be hurting my share of the loot share. How does my wife's level 8 noob toon get more loot than my level 20 ranger when we hunt together?

Thanks
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Old Sep 24, 2009, 12:56 PM // 12:56   #2
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well for when you are leeching off farmers they get every drop because you are out of range. the farmer is the only one in range of the monsters.
as for your spouse getting most of the drops you are probably just getting unlucky.
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Old Sep 24, 2009, 01:00 PM // 13:00   #3
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There is no correlation between damage done and loot drop rates per character.

You're just being unlucky.
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Old Sep 24, 2009, 01:03 PM // 13:03   #4
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Quote:
Originally Posted by turbo234 View Post
well for when you are leeching off farmers they get every drop because you are out of range. the farmer is the only one in range of the monsters.
as for your spouse getting most of the drops you are probably just getting unlucky.
What he said.

And in this case, "out of range" means: so far away that the farmer's name is greyed out in the party window. So don't worry about longbows - longbow range is EASILY close enough to receive your share of drops. Drops are allocated "randomly", it doesn't matter who does damage, or to which monster, or whether you are attacking at all (healing monks get drops too!). If your partner seems to get more drops, it's pure luck.

And by the way, you said you leeched, but you didn't know what for. I am guessing it was for Asura rep points. In which case, make sure to talk to the guy at the shrine at the start - then you will get title points for every kill the farmer makes - even though he is off your radar. If you don't do this, you are not getting anything at all from leeching and wasting your time.

Last edited by Riot Narita; Sep 24, 2009 at 01:08 PM // 13:08..
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Old Sep 24, 2009, 01:05 PM // 13:05   #5
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http://guildwars.wikia.com/wiki/Loot

This should also clear up any questions you may have. It's more exhaustive than any answer we can give you.
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Old Sep 24, 2009, 01:07 PM // 13:07   #6
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You have to be really far away (approx 1.2 your radar range, where the names gray out) in order to not get your share of named loot. The damage you inflict to the monsters is completely irrelevant to this, or else the monks would never get loot (and they do just as everyone else). So in short, as long as you see the monster being killed, you can receive loot.

There are some exceptions and complicated rules applying on top of that; for instance in the rare occurences where different groups of mosters fight each other, you won't receive loot unless your party damages some of the mosters. An there is the infamous loot scaling, that makes most of your drop be the same (in terms of quantity) irregardless of your party size; even though gold items, tomes and some other things are exempted from that rule. But this is mainly to prevent bot farming, so you and your wife shouldn't worry about this.

If you felt that your wife/someone other was getting most of the loot, you were just experiencing a bad luck streak. The loot system is essentially random.
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Old Sep 24, 2009, 03:13 PM // 15:13   #7
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But yeah, luck of drops in the game can be weird sometimes. There are some times when I'll get nothing and other times where I'll be the one getting all the golds/picks/dyes. Randomness.

Last edited by Earth; Sep 25, 2009 at 09:06 PM // 21:06.. Reason: removing quote of deleted post
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Old Sep 24, 2009, 03:46 PM // 15:46   #8
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Consider this,

We know that the gaming system must be set up in a logical way. Creatures attack in a logical way. Things have Percentages of dropping in certain areas in certain modes from certain creatures within the game.

Example is, A Charr can no more drop a Gargoyle Skull as a Wurm can drop a Charr Carving.

So being a mathematical logarithm, the premise that some factor causes an effect due to the presence of different results based on repeated trials should not be overlooked.

Said a different way, Enter the area ALONE then enter the AREA with the other person. IF after entering the area ALONE and loading the "area" and upon entering with another and the Zone Loads again then something changed.

The cause is the addition of different party members and the effect is...welll...that is what is being debated. Not simply saying "drops are completely random" as there must be a tangible result based on trial and results as the program sets the results..Therefore nothing is random.

Last edited by imnotyourmother; Sep 24, 2009 at 03:46 PM // 15:46.. Reason: grammer
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Old Sep 24, 2009, 04:26 PM // 16:26   #9
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There's a HUGE random factor in drops.

But no way are they completely random. As mentioned already, what can be dropped is influenced by what creature died. The value (stats) of the drop is influenced by the level. The assignment chance is influenced by the location of all party members, and whether each party member is a player, H/H, or NPC.

And the wiki page somebody linked above most certainly says that damage plays a role in getting a drop at all:

Quote:
If a foe receives most of its damage from other sources than the party - NPCs (not including henchmen), other foes, Edge of Extinction, etc - the party will not gain loot from that foe.
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Old Sep 25, 2009, 03:37 PM // 15:37   #10
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I was playing with a guy the other day who wouldn't open a chest if he had to be the 3rd one to open it. Why? Because he noticed that the 3rd item from a chest was always purple. Maybe he had the wrong title displayed?

(true story, btw)
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Old Sep 25, 2009, 07:55 PM // 19:55   #11
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I've about 15 black dyes, 30 white and a vast combination of others so far in Pre, in the last 3 months.

I wear my Grandmaster Treasure Hunter title. Why? Because it's the one I can wear in Pre, above all others that I have maxed.

Would I have gotten those had I not been wearing it? I can't say because I can't go back and recreate exactly what happened, minus wearing the title. To me, it's all random. If it's to be, when I enter a particular zone at any given time, then it's to be. If not, I have no way of knowing what I missed.

However, while farming grog in Pre, I knew a particular area had so many. It was the number of grogs in the zone ~ not what monster, how many I had to kill or even the group makeup as a whole that determined the number. Sometimes I hit the limit of grogs before I vanquished all; sometimes I had to kill off the last of them. Yes, I even killed everything after I reached the magic number just to erase any doubt. It was the same if I used another (same account) character solo, went with 2 chars from the same account or on a solo char from my 2nd account; the total number of grogs was the exact same, solo or with party. So, the grog drop was random but the number in the zone was exactly the same every time.

To me, what's (predetermined) in a Pre zone when you load in, will drop when you kill the right monster~ whether it's for me or the other party member. Unless I kill everything in a zone, I won't know if there's a black dye or not. If I don't kill all, I don't sit and wonder if there was one...I get what I get.

Post ~ with h/h, a larger party, etc. is a whole different scenario...but I still view it all as random no matter what title I've chosen.

Last edited by Earth; Sep 25, 2009 at 09:06 PM // 21:06.. Reason: removing quote of deleted post
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