> Forest of True Sight > Questions & Answers Reload this Page When can I start capturing Elites?
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Old Oct 12, 2011, 05:00 AM // 05:00   #21
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Originally Posted by RegnorVex View Post
We will probably go with Option 1. Where do those tomes come from?
Out in the PvE field, skill tomes are acquired in Hard Mode, either from locked chests or as drops from foes of the corresponding profession (Elite Tomes are dropped only by bosses).
Another way to earn them is by trading in Zaishen Coins to the appropriate NPCs. But for most tomes, that's usually not the economically sound choice -- at the going value of Zaishen coins, you can usually sell your coins to, and buy most tomes from, players at a much better rate.

I'll add you to my friends list and keep an eye out for you. I have more warrior tomes than I really need right now and would love to help out.
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Old Oct 12, 2011, 05:58 AM // 05:58   #22
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Ah, well thanks much, that would have been very helpful, but no problem, we we did the Balthazar Arena trials and Summer was able to unlock Hundred Blades. We found a seller of a Warrior tome and she bought it. She did try pinging you but you were offline.

So mission accomplished and we've resumed our Prophecies campaign. Finished the 3rd ascension quest, so that's up next.

Thanks, again!
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Old Oct 12, 2011, 07:21 AM // 07:21   #23
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That's even better. I was more than happy to be a safety net in case you struggled to find a seller or a reasonable price, but I'm glad to see you were able to get it all accomplished so quickly and easily. That is, after all, the point of the Balthazar Faction + Skill Tome route.

It's awesome how wonderfully you two are taking to the nuances of the game.
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Old Oct 13, 2011, 03:42 AM // 03:42   #24
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Yay! Regnor Vex is back!
I'll admit I was also tempted to tell you "use this build", "do this mission/quest/thing this way", etc., but the teacher in me (and honestly, common sense) tells us that student-centered learning is most effective. So experiment as much as you like; worst that happens is you die 10,000 times before figuring something out xD.
My next thing is a small comment on WoH. I don't like it. My reason is that if you look at the functionality of it, it basically tempts you to let your healytarget's health get low (<50%) before you use it, or the bonus effect wont happen. Without that bonus effect, it's really no more powerful than many other non-elite heal skills. That being said, it's a decent elite to start with in terms of pure healing, but I believe (hope!) this is what you mean when you're talking about how much you have to analyze skill combos.
As for elites, that's usually why I suggest getting at least one char through all campaigns as quickly as possible. That way, you have access to as many skills as possible. I realize, however, that that is probably not your play style.
I'd at least advise getting to Kamadan (forget if you've mentioned you have already), as you can get there some really nice "PvE-Only" skills that are quite frankly very nice for both warrior and monk; the warrior one does damage to all foes around you, and the monk one heals all party members for X amount each time a target takes damage (a great panic button for your monk!).
Keep us updated! I'm interested to see how someone who ISN'T force-fed cookie-cutter builds finds different bits of the game.
...And I'm done rambling.
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Old Oct 13, 2011, 03:52 AM // 03:52   #25
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I am also looking for a guild that is on Prophecies and plans to play through the balance of the game. I have Ascended but have been away for quite some time. I'd like to re-experience Prophecies before I move on to newer campaigns.

My main is a 20 Ele/Monk. You can PM me here or in game as Miss Truss.
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Old Oct 13, 2011, 02:43 PM // 14:43   #26
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For what it's worth:

I formed a one-man guild soon after I started playing, just to keep the guild recruiters from constantly hassling me while I tried to understand the GW guild system and the options available to me. A few of my friends from another MMO game also started playing GW soon after and had similar feelings about being pressured by recruiters, so I offered to bring them into my guild with the understanding that they could leave without recriminations any time they found something that suited their needs and desires for what a guild should be and do. Oddly enough, most of them ended up staying, content with a guild of mature players that had no requirements, pressure, planned activities, or ongoing drama issues.

A few months later we ended up joining an alliance largely, but not exclusively, composed of other refugees from this same previous MMO. It's a nice group of friendly, relaxed players. We have many people who play as couples or families, some who are groups of RL college friends, etc. Sometimes some of us group up for something, and help is usually to be found if someone needs it, but most of the time we're all off doing our own things while enjoying each other's company in chat.

Those of you posting in this thread about the need for a guild seem like mature people who would fit in well. I and my officers don't normally recruit, but if you people want to form a subgroup for your own newbie adventures without the expense of setting up your own guild and hall, I'd be glad to have you on our usual terms: stay as long as you like and leave freely whenever you like for whatever reason.

I can't promise that there won't be any unsolicited offers of help, advice, or gear (we ARE friendly, after all), but nobody will get their undies in a wad over a refusal. Many alliance members were part of a player-created group that existed to help new players get their bearings in the other MMO I mentioned, and they were trained to be careful not to offer more help than someone wants. They are very concious that players often want to learn and experience a game for themselves, and that they shouldn't become a crutch instead of a safety net. They will easily understand what your group is about.

If this interests you, feel free to send me a PM here.
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