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Old Dec 01, 2011, 07:56 PM // 19:56   #21
Ascalonian Squire
 
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Thanks again for all the help. Any tips on when I should star looking for a guild. I definitely want to find one that is social but also a bit hard core if those kind of guilds exist, but also help players. Or should I first just focus on aquatinting myself with the game?
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Old Dec 01, 2011, 09:18 PM // 21:18   #22
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It all depends really how you want to play a game... A helpful goal oriented guild may want to "rush" you threw and skip content you might otherwise want to enjoy to arrive to help with a guild goal.....but Id suggest joining a guild because you can leave and join another at any time and you can learn from other players.

If you want to enjoy the game how it was made.... don't let people run you or bring their all powerful heroes with them... this can make the came seem boring, pointless, and grinding if someone mows everything down for you. Trained alot of noobs in my time and this is one of the quickest ways ppl get bored.
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Old Dec 01, 2011, 09:34 PM // 21:34   #23
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Gotcha! I was just wondering because I do not know if guilds would take a noob like myself hehe. Thanks though. I just downloaded the Trial, can't wait!
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Old Dec 01, 2011, 09:37 PM // 21:37   #24
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One more thing.... if you don't want appear to be a noob by asking all kinds of questions about the game.... refer to this website:

http://wiki.guildwars.com/wiki/Main_Page

its the encyclopedia of guild wars.
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Old Dec 01, 2011, 10:30 PM // 22:30   #25
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Lol already added it to my favorites, but was wondering when I purchase the full game will I be able to play while its downloading or no?
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Old Dec 01, 2011, 10:31 PM // 22:31   #26
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First things first.

What class to pick. Recognize that due to the age of the game, human players will be sparse at the best of times except for elite end-game content.

Given that, it is best if you the player start as a damage dealer, and use heroes/henchmen to support you, rather than trying to heal/support your heroes.

You CAN play Monk or Ritualist, as these do have builds that can be offensive, supportive and defensive, the only problem is that the builds are either limited (i.e. the Monk has very few decent damage-dealing builds), or outright boring (the Ritualist for example is a very strong profession, but the playstyle is best described as fire and forget, basically a passive offensive profession).

I would suggest that you decide what type of offense do you want, melee or ranged, then decide what based on playstyle. Here are my recommendations:

Melee -

Dervish - is THE current Meta powerhouse, with significant recent buffs, the Dervish does well in all aspects of the game, both PvP and PvE. With a rumored upcoming armor change, the Dervish's offensive spells may see a boost as well. This class, while melee primarily can also act as a buffer or even healer, i.e. Dwaynaway, although in general is more party wide constant healing, rather than single target spike countering.

Assassin - the other melee Meta, this class excels in soloing, and in high end PvE content as a tank, utilizing various spells to be immune and ball up foes for the midline to spike. Aside from high end PvE, the Sin does monstrous damage at PBAoE range with Death Blossom (while adding in other skills like Splinter Weapon and Mark of Pain). The Sin in its current form though is somewhat unsuited to its original intended role, that of teleporting in, unloading damage and teleporting out before getting killed. In general PvE, utilization of "prots" keeps the Sin alive while doing crazy damage to everything.

Ranged -

Elementalist - has one awesome prot/heal build utilizing Ether Renewal, and many varied PvE damage builds based around the four elements. The big problem atm, which may be rectified by an update, is that in Hard Mode, the extra armor that mobs possess makes almost any Elementalist damage build sub-par, causing the Ele to be pigeonholed into an Ether Prot build, with few alternatives that include AP/Evas and Invoke builds which are still just playing catch up. They CAN hold their own of course, just not as well as classes that focus on armor ignoring damage.

Necromancer - One of the best energy management abilities in the game (Soul Reaping) combined with varied builds that utilize minions, curses, and plenty of conditions along with some armor ignoring damage, the Necromancer is extremely versatile. Using Soul Reaping a Necromancer can make a great healer when combined with Monk or Rit, do damage with minions or spirits and really ruin an enemy's day. In terms of the meta, they're only beat out by...

Mesmer - There are some people I've seen using Mercenaries to run six Mesmer hero teams and one healer absolutely curbstomping the highest end PvE content developed due to the sheer power the Mesmer acquired after its skills update. Great energy management, powerful control skills and much more make up the Mesmer. If you want to be the outright most overpowered class, in addition to learning more about how the enemy works (having to watch cast bars, learning how and what to interrupt, what skills enemies possess, etc.) go with Mesmer. As a caster they can run most any other cater's skill bars, and do it faster with Fast Casting!

Ritualist - another overpowered class generally, most of their OP skills are armor ignoring and fire and forget, such as Signet of Spirits, and can quite easily and effectively solo, farm, and play in groups. The downside is that the most powerful builds are somewhat boring, requiring little active involvement from the player, apart from watching cast timers and spirit positioning, and making sure not to stand in Meteor Showers. You can play a caster Channeler, using lightning skills, but these are generally not as powerful as an Elementalist's skills and can be frustrating to use.

My vote is to go with a Mesmer or Necromancer, then also make a Dervish. Or all three, the Necro playstyle is significantly different from the Mesmer, despite both having a lot of hexes and such.

Another question you need to ask before you start is if you care about PvE/PvP titles and the Hall of Monuments for GW2? If so, then you might want to start a Mesmer in Prophecies, work on getting LDoA (relatively easy now) then get Survivor in post-Searing, for two relatively easy titles, and make your Mesmer your main. I'd then start a Dervish in Nightfall, and play both. Just make sure that all consumables (such as booze, sweets and party items) you use one character to avoid waste, as the titles for these require 10000 points each, which is a lot of double clicking.

As for guild recruitment, just go to Kamadan or Lion's Arch, most guilds recruit from there. If you want to PvP in anything competitive like GvG its best to find an active guild that focuses on that at the Great Temple of Balthazar.

Hope I helped you out!
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Old Dec 01, 2011, 11:47 PM // 23:47   #27
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Thanks for the advice! Right now I am rocking out a Necromancer and monk. Pretty good, and fun.
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Old Dec 02, 2011, 01:23 AM // 01:23   #28
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Necro is a great choice and are still used in many high end pve teams. Lots of playstyles that you can use in various hard mode areas.

Ranger is a poor choice simply because there are no spots for rangers in most high end pve areas. Why be an SOS ranger when you could be a Rit SOS? Arenanet gimped bows years ago to get people to play other classes/buy other chapters. We still roll through the game, but aren't invited to many parties.

It's surprising that they let assassins remain the number 1 pve class and farmer for all these years even though NF came out later. I would have thought that by now Derv's would have taken the wars spot completely and that Para's would be essential to any team build.

That's the crux, they can gimp or buff any class at any time. There is no rhyme or reason to it. So play what you like and have fun cuz you never know what they will do with your main/favorite toon. Since you probably won't have time to extensively test all classes, Necro is a great choice along with Rits, Sins, and Monks. Simply cuz they work and will probably continue to work in team pve team builds. We don't know what will be better the derv or the war in the next update. Elems, Paras, and Rangers need to buffed badly. Mesmer's take a while to learn...
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Old Dec 02, 2011, 01:51 AM // 01:51   #29
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Guilds, play it by ear. My guild was mostly made up of people who spent most of their time solo play. Got into it by joining up with them one day on a quest in Factions, tough one. Saved their bacon. They invited me in. We all got along because similar personality types. There are good guilds out there, trick is finding out which is which. Join a few. Quit if it isn't helping.

End game content, yes. Zaishen daily quests for one thing. You need to be leveled up with a full set of heroes to try those, but they are fun; and challenging, actually often pretty darn hard. Then there are dungeons if you are into diving into those.

Plus personal projects that will occur to you. GW is not purely a game that does your thinking for you. It is to a great extent a world that provides an environment for your own creativity. Some people like the word sandbox, I don't; reminds me of cat poop.

GW 2 will be even more of an open world. Not many nice quests given out, just run out the door and get involved in righting wrongs, wronging rights, stirring up trouble, feeding maidens to dragons, being either a hero or a douche as the mood strikes you.

I have played since the day Prophecies went live, way back there. Still a very lot for me to do.
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Old Dec 02, 2011, 01:51 AM // 01:51   #30
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Lol, just started my trial account 2 hours ago and am level 5, having trouble finding my way, especially getting into Regent Valley...other than that I love this game.
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Old Dec 02, 2011, 02:16 AM // 02:16   #31
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Welcome to guild wars! I hope you will enjoy the community and the game, for that matter!

One thing I thought I should just say - use the wiki! It is your friend. It helps me out EVERY SINGLE DAY I PLAY! http://wiki.guildwars.com/wiki/Main_Page

Other than that, just have fun and see you in-game!
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Old Dec 02, 2011, 11:03 AM // 11:03   #32
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Welcome to Guild Wars! I've been playing this game since day 1 and six plus years later I still enjoy it. A good guild will help immensly with advice and assistance when you need it. Just be sure not to let them rush you through everything; a level 20 character is God during the early game and you may just end up chasing a more experienced guildie without understanding (or enjoying) what is going on. There are also short cuts through the game that can be taken that speed your progress, but cause you to miss some of the story. I'd recommend that you play the game through at least once on one toon to appreciate the story and the lore. After that zoom future toons through to the higher levels and end game areas so you can unlock the skills you need. Good luck.
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Old Dec 02, 2011, 11:04 AM // 11:04   #33
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Hi There,

as most of the bases are now covered.

Little tips if you are new to finding how to go the quests /missions

When in game press the....F10 key you will see a list pop up if you scroll you will see the quest you are on so, if your lost just click the respective quest on the list.
It will then take you to a page to show you the map and information about it. when done just close the page and click the guild wars icon again its on the bottom taskbar and it will return to the game.

So theres no need to close the game all can be done within it. this is the same the list will give a massive ammount of info while in game like listing all the skills .
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Old Dec 02, 2011, 02:37 PM // 14:37   #34
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Again, thank you all for the advice. I am taking my time through the leveling process as we speak. I am level 6 right now, and am working my way through the Piken Square quest hub. Basically the way I have been playing is that if I see a exclamation mark I just grab the quest and do it.
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Old Dec 02, 2011, 02:57 PM // 14:57   #35
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Quote:
Originally Posted by Stolenkiss View Post
And is the level cap only 20 for the entire trilogy or does each chapter raise it?
Yes and No.

Yes - your character's "level" does remain 20 throughout the entire game.

No - In PvE - Factions, Nightfall, and, most of all, EotN, have title lines that will grant you buffs in their areas, and you can also get specific skills that are tied to the title tracts. So overall, a character who has high levels in those various titles, and also uses builds that include the PvE skills, is much more powerful than a basic level 20.
And, since you have to do certain things, etc, to get the titles and/or increase them, it's basically the same as "levelling up", but the levels don't carry over to other areas or PvP.

Last edited by Quaker; Dec 02, 2011 at 03:04 PM // 15:04..
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Old Dec 02, 2011, 07:54 PM // 19:54   #36
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Hello. When I first started, I made a mesmer. And i got so bored, so quickly, i quit. When I came back I made an elementalist. I quit again. I then made an assassin, and I stayed. Since then i've made multiples of every character, but some are just too straight foward to allow for creativity while still doing something....
I reccomend starting in Nightfall to learn fast, it has a huge newbie area that takes forever to get out of, but allows you a jumpstart to necro hero, and more in depth learning of the game.
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Old Dec 05, 2011, 12:53 PM // 12:53   #37
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Well I finally made my first level 20 character. So what do I do now? SHould I focus on completing campaigns?
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Old Dec 05, 2011, 08:58 PM // 20:58   #38
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Yes. Levels 1-19 are essentially training levels. Now you get to really experience what the game is about. Do the campaigns, collect skills as appropriate, and get a set of max armor (at either Droknar's Forge, Kaineng Center, or Consulate Docks depending on the campaign).
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Old Dec 05, 2011, 10:04 PM // 22:04   #39
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My advice as you have just reached lvl 20... (ironic because I have just bought another account with the Trilogy and EotN) is to beat every campaign completely. Use wiki to figure out good tactics, to find recommendations for skills, and beat all the campaigns. I'd highly recommend getting your character through Eye of the North and Nightfall first, as you are able to unlock extremely useful heroes and skills.

Also, if you keep wiki open, you can investigate quests/missions for potential bosses you can kill to capture their Elite Skill. This is extremely important... Capture all your professions elites, and as many others as you can, this will help a lot later in the game.

Beating every campaign on normal mode, then on hard mode is highly advised because you will get exp, cash, titles, and general knowledge into how the game works. Experiment in the elite areas when you have progressed through the game further for some entertainment.

I also recommend doing some of the zaishen missions/boss bounties because they score you some cash and sometimes reputation points for your pve character.

Buy Eotn. Beat NF and Eotn before anything else, and it will give you heroes and skills that will be useful throughout your GW experience.
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Old Dec 06, 2011, 02:52 PM // 14:52   #40
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Thanks. I think I will complete EotN and NF after I complete Prophecies campign because I am almost done, and really enjoying the storyline...I DONT WANNA STOP! lol. Also I want to be able to do UWsc as well because our guild is always looking for a spiker and or MM to do UW. Thanks for all the advice...hope to see you all in game.

<3

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