Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > Forest of True Sight > Questions & Answers

Notices

Reply
 
Thread Tools Display Modes
Old Apr 24, 2012, 12:03 PM // 12:03   #1
Academy Page
 
Join Date: Jun 2011
Advertisement

Disable Ads
Default weapon description

Some weapons have descriptions that say "lengthens X duration on foes by Y%) where 'X' is the status type (poison, crippled, etc).

My question is, do these weapons 'cause' the status type? or only lengthens it if the foe already has that status?
kevin32 is offline   Reply With Quote
Old Apr 24, 2012, 12:06 PM // 12:06   #2
Academy Page
 
Join Date: Jan 2009
Location: USA
Guild: Chef Kiwanos Kitchen [CKK]
Default

It only lengthens it once it has been put on them.
BananaBrains is offline   Reply With Quote
Old Apr 24, 2012, 01:27 PM // 13:27   #3
Lion's Arch Merchant
 
Join Date: Jun 2005
Profession: Me/
Default

Quote:
Originally Posted by kevin32 View Post
do these weapons 'cause' the status type? or only lengthens it if the foe already has that status?
It does neither, actually. It lengthens any conditions that you apply while wielding the weapon, no matter how you apply it. Attacking doesn't affect any conditions already on the target. If, for instance, you use technobabble or fevered dreams or something like that while wielding a silencing weapon, the dazes will be longer, even if you never attack once with the weapon.
Pyrthas is offline   Reply With Quote
Old Apr 24, 2012, 01:36 PM // 13:36   #4
Academy Page
 
Join Date: Nov 2007
Location: Granitic crust
Guild: Killer Green Buddah
Profession: Mo/
Default

Quick adendum: afaik, the condition lengthening ALSO applies to conditions that you apply to yourself (for example, the necromancer skill "Poisoned Heart").
Frangeo Munda is offline   Reply With Quote
Old Apr 24, 2012, 02:19 PM // 14:19   #5
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

A quick clarification: It only lengthens conditions that you apply, even if someone or something else causes the same condition.

Imho - in PvE, except for Silencing, most condition lengthening mods are overall less effective than direct damage mods like Vampiric or Sundering. Most often, if things are going right, the foe will die before the condition runs out, or the condition will be removed, or you'll have an easy opportunity to re-apply it. Meanwhile, you could be doing extra damage right now by using Sundering or Vampiric.
Lengthening Silencing is more effective because Daze is usually relatively short, and it has the benefit of reducing the target's ability to do damage.
Quaker is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:52 PM // 20:52.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("