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Old Aug 12, 2012, 10:05 AM // 10:05   #1
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Default edge of extinction question

http://wiki.guildwars.com/wiki/Edge_of_Extinction

is this stackable? meaning if 2 EOEs exist for my team, is damage doubled?
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Old Aug 12, 2012, 10:22 AM // 10:22   #2
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EoE is a spirit and therefore this quote from the wiki applies:

Quote:
Two allied spirits of the same type cannot exist within each other's range; if a second spirit is summoned by any ally within the spirit's range, it will destroy and replace the first spirit, triggering any end effects of those spirits.
So you can't have two of them active in the same time and so damage can't be doubled.

in short. No it won't work
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Old Aug 12, 2012, 11:48 AM // 11:48   #3
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While it's true what akelarumi says, technically it's possible to place two EoE affecting the same target as long as they far enough from each other. However it might be a bit impractical to try do this setup for regular play. I suspect this would cause double damage as the spirits would individually affect the same group of foes.
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Old Aug 12, 2012, 12:54 PM // 12:54   #4
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Quote:
Originally Posted by Bristlebane View Post
While it's true what akelarumi says, technically it's possible to place two EoE affecting the same target as long as they far enough from each other. However it might be a bit impractical to try do this setup for regular play. I suspect this would cause double damage as the spirits would individually affect the same group of foes.
It wount double the damage.
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Old Aug 12, 2012, 01:51 PM // 13:51   #5
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Quote:
Originally Posted by Olle View Post
It wount double the damage.
Seconded... My guild/alliance has tried this a few times vs Urgoz and the damage remained the same. It seems like the damage coming from EoE is treated in the same way as Hex damage, the most immediate effect takes place but any others are ignored.
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Old Aug 12, 2012, 02:44 PM // 14:44   #6
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Quote:
Originally Posted by Bristlebane View Post
While it's true what akelarumi says, technically it's possible to place two EoE affecting the same target as long as they far enough from each other.
If you could explain how two EoE could be in range of the same target and yet not within range of each other.
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Old Aug 12, 2012, 04:44 PM // 16:44   #7
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^ Easy, have them within spirit range on opposite sides of the target you wish to affect. So in the case of Urgoz, have one in front of him, and then one 180 degrees around him, the same distance. My guess is that the stronger EoE will take effect, and if they're equally strong, it doesn't make a difference.
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Old Aug 12, 2012, 06:02 PM // 18:02   #8
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Quote:
Originally Posted by Quaker View Post
If you could explain how two EoE could be in range of the same target and yet not within range of each other.
spirit range is a circle so check out this image:
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Old Aug 12, 2012, 09:03 PM // 21:03   #9
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Originally Posted by Captain Bulldozer View Post
It seems like the damage coming from EoE is treated in the same way as Hex damage, the most immediate effect takes place but any others are ignored.
Yes that makes sense. Haven't played GW in a year or so but I should have thought of this from the beginning, especially since the nature ritual effects shows an icon for affected targets. However we know everything in GW1 is not always 100% logical so when in doubt, try it out Of course by this time, everything in game that could have been tried out probably has already.

Last edited by Bristlebane; Aug 12, 2012 at 09:05 PM // 21:05..
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Old Aug 12, 2012, 09:32 PM // 21:32   #10
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Quote:
Originally Posted by Mortal Amongst Mere Gods View Post
^ Easy, have them within spirit range on opposite sides of the target you wish to affect. So in the case of Urgoz, have one in front of him, and then one 180 degrees around him, the same distance. My guess is that the stronger EoE will take effect, and if they're equally strong, it doesn't make a difference.
As I recall, we actually managed to have 3 or 4 EoE's up and on him at once (Urgoz's chamber is big enough for it). That was how we could be absolutely sure the damage wasn't increasing with additional spirits... we though two might not be enough to notice since his health is so high to begin with.
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Old Aug 13, 2012, 08:37 AM // 08:37   #11
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No. They do not stack. You can only have one effect of the EoE applied at the same time. It doesn't matter if you're in range of one or 100 EoE spirits, You still only have one EoE icon "buff" on you.
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Old Aug 13, 2012, 02:49 PM // 14:49   #12
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Quote:
Originally Posted by Mortal Amongst Mere Gods View Post
^ Easy, have them within spirit range on opposite sides of the target you wish to affect. So in the case of Urgoz, have one in front of him, and then one 180 degrees around him, the same distance. My guess is that the stronger EoE will take effect, and if they're equally strong, it doesn't make a difference.
If they're both within range of Urgoz, they must both be in range of each other. Therefore, one will die. It's basic geometry.
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Old Aug 13, 2012, 04:35 PM // 16:35   #13
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I've only been in urgoz's room once, so I can't remember how big it is - although "not very" springs to mind. Overlapping spirit aoes certainly occur - just follow any patrolling group of wardens in kurzickland to see this - but as said before, you just get the effect once.
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Old Aug 13, 2012, 08:26 PM // 20:26   #14
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Quote:
Originally Posted by Quaker View Post
If they're both within range of Urgoz, they must both be in range of each other. Therefore, one will die. It's basic geometry.
I'm afraid you're ignoring what, in mathematics, is called the "Triangle Inequality" (feel free to google it if you want). Basically, if d(a,b) represents the distance between point a and point b, you have d(a,b) is less than or equal to d(a,c)+d(c,b) for any other point c. Or, you could take a look at akelarumi's picture up above
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